15 Feb 2020
by Evan Falkenthal, Andrew M. Byrne

It’s Not the Player; It’s The Game: A Pilot Study of Bullying Experiences in Campus Gaming Communities - JCAPS Vol. 2 Issue 1

Collegiate esports communities are as prone to bullying as other campus social spaces are. This pilot study surveyed student members of competitive online gaming clubs on a midsized university campus. Participants self-reported bullying experiences both in and out of game and indicated whether they primarily play support roles or core roles within game. Results indicated that the social roles of players were similar in both in-game and out of game settings but playing support in-game did not predict social roles.